Grand Theft Auto: Vice City is played from a
third-person perspective in an open world environment, allowing the player to interact with the game world at their leisure. The game is set in 1986 within the fictional city of Vice City, which is heavily based on
Miami[b] and draws inspiration from 1980s' American culture. The
single-player story follows
Tommy Vercetti, a
Mafia hitman who is released from prison. After his involvement in a drug deal gone wrong, Tommy seeks out those responsible while building a criminal empire and seizing power from other criminal organisations in the city.
Upon its release, the game was acclaimed by many reviewers who praised the music and gameplay, which uses a tweaked version of the game engine used in its
predecessor. It became the best-selling video game of 2002, and has sold over 20 million copies as of 2011; until July 2006, it was the best-selling PlayStation 2 game of all time. The game is cited as a landmark in video games for its far-reaching influence within the industry. The success of
Vice City led to the creation of a
prequel,
Grand Theft Auto: Vice City Stories (2006), which revisits the Vice City setting just two years prior.
Vice City 's violent and sexual content has also been the source of public concern and controversy.
Its successor,
Grand Theft Auto: San Andreas, was released on 26 October 2004, and also received critical acclaim. In December 2012, in celebration of the game's tenth anniversary, a mobile version of
Vice City was released for
iOS and
Android. The game has also been ported to various other platforms and services, such as
OS X and the
PlayStation Network.
Screenshots
Gameplay
Because
Vice City was built upon
Grand Theft Auto III, the game follows a largely similar gameplay design and interface with
GTA III with several tweaks and improvements over its predecessor. The gameplay is open-ended, a characteristic of the
Grand Theft Auto franchise; although missions must be completed to complete the storyline and unlock new areas of the city, the player is able to drive around and visit different parts of the city at their leisure and otherwise, do whatever they wish if not currently in the middle of a mission. Various items such as hidden weapons and packages are also scattered throughout the landscape, as it has been with previous
Grand Theft Auto titles.
Players can steal vehicles, (
cars,
boats,
motorcycles,
tanks, and
helicopters) partake in drive-by shootings, robberies, and generally create chaos like destroying vehicles. However, doing so tends to generate unwanted and potentially fatal attention from the police (or, in extreme cases, the
FBI and the
National Guard). Police behaviour is mostly similar to
Grand Theft Auto III, although police units will now wield
night sticks, deploy
spike strips to puncture the tires of the player's car, as well as
SWAT teams being rappelled down from flying police helicopters and
undercover police units,
à la-
Vice Squad. Police attention can be neutralised in a variety of ways.
A new addition in the game is the ability of the player to purchase a number of properties distributed across the city. Some of these are additional hideouts (essentially locations where weapons can be collected, vehicles stored and the game saved). There are also a variety of businesses called "assets" which the player can buy. These include a
film studio, a dance club, a strip club, a
taxi company, an "ice-cream delivery business" (acting as a
front company), a boatyard, a printing works, and a car showroom. Each commercial property has a number of missions attached to it, such as eliminating the competition or stealing equipment. Once all the missions for a given property are complete, the property will begin to generate an ongoing income, which the increasingly prosperous Vercetti may periodically collect.
Various
gangs make frequent appearances in the game, some of whom are integral to story events. These gangs typically have a positive, neutral or negative opinion of the player and act accordingly by following the player or shooting at him. Shootouts between members of rival gangs can occur spontaneously and several missions involve organised fights between opposing gangs.
Vice City includes a larger selection weapons than
Grand Theft Auto III. Firearms such as the
Colt Python,
TEC-9,
SPAS-12,
Ruger Mini-14,
MP5,
M60 machine gunand
Minigun have been added in the game. A wide variety of melee weapons has also been introduced, including the
chainsaw,
katana,
machete, meat cleaver,
screwdriver,
hammer and
knife.
Optional side-missions are once again included, giving the player the opportunity to make pizza deliveries, drive injured people to a hospital with an ambulance, extinguish fires with a fire truck, deliver passengers in a taxi, be a vigilante, using a police vehicle to intercept (and kill) criminals, and the ability to drive a bus, transporting fare-paying passengers. Monetary rewards and occasional gameplay advantages (e.g. increased health and armour capacity and infinite sprinting) are awarded for completing different difficulty levels of these activities. Different sums of money are awarded for landing trick jumps in motorcycles or fast cars depending on the number of flips and height achieved.
Soundtrack
Vice City includes a large collection of licensed music from 1986 and before. It can be listened to by means of various in-car
radio stations. Each station covers a particular
music genre, such as
rap music (Wildstyle),
rock (V-Rock) and most predominantly
pop music (Wave 103, Flash FM). The tracks are for the most part works from various real-life artists, such as
Lionel Richie,
Foreigner,
Megadeth,
Electric Light Orchestra,
Judas Priest,
Squeeze,
Toto,
Hall & Oates,
Kool & the Gang,
2 Live Crew,
Blondie,
Talk Talk,
Michael Jackson,
Thomas Dolby,
Iron Maiden, or
Mötley Crüe. Additionally, a talk station (K-Chat) and a
public radio debate show
Pressing Issues (VCPR) are included. The radio stations and the game's storyline also feature a fictional heavy metal band called
Love Fist.
In addition to music and interviews, the stations include satirical commercials, such as the Degenatron, a fictional
video game console. The commercials and the game setting are consistent: Degenatron advertisements appear on billboards, and ads air for stores in which the player can shop, such as Ammu-Nation. Months before the release of
Vice City, Rockstar Games created a Degenatron "fansite",
[8] which allowed users to actually play the "
emulated" games. There is also a commercial for the weapons store Ammu-Nation, a deodorant named "Pitbomb", which is a parody of
Right Guard, and a car called the Maibatsu Thunder, a parody of the
Mitsubishi Starion, which was a favoured import sports car of the day.
The Windows and Mac versions of the game allow users to import MP3 songs, allowing them to hear their own music through vehicle radio when tuning to an extra radio station called "MP3". To be able to do this, the user must copy their MP3 files to a specific folder installed by the game.
Reception
Grand Theft Auto: Vice City was released to critical acclaim. The game received ratings of 9.7/10 from
IGN,
[24] 9.6/10 from
GameSpot,
[25] 5/5 from
GamePro,
[26] and 10/10 from
Official US PlayStation Magazine. The game has a score of 95 out of 100 on the review compiling website
Metacritic making
Vice City the sixth-highest-rated PlayStation 2 game on the site.
[27] It was also generally praised for its open-ended action and entertaining re-creation of 1980s culture.
Of the iOS port, Mark Brown of
Pocket Gamer wrote that Rockstar did "a commendable job of bringing a stone-cold classic to mobile" but that "controls let the package down".
[28]
As of 26 September 2007,
Grand Theft Auto: Vice City has sold 15 million units according to
Take-Two Interactive.
[31]As of 26 March 2008,
Grand Theft Auto: Vice City has sold 17.5 million units according to Take-Two Interactive,
[32]making it the
fourth-highest-selling video game for the PlayStation 2. As of 2011 Grand Theft Auto: Vice City has sold over 20 million copies
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